Role playing games

Why Online Role Playing Games Are In Demand

History

Online role playing games can trace its history back
to the 1970s, where the earliest multi user games
started to appear. Rogue, a very famous dungeon
crawler, was released in1980. Monsters, items, and
setting were represented by letters. This in turn,
inspired a whole genre of similar clones.

Dungeons and Dragons have long influenced the
development of role playing games. Console playing
games’, such as Final Fantasy and Dragon Quest,
success divided the genre into two: the console role
playing games and the computer role playing games.
This is because of the cultural differences where game
consoles are produced primarily for personal computers
in Japan and role playing games in the Western World.

Online Role Playing Games started as single player
games when it was first introduced. However, with the
advent of the internet, more and more improvements
were made on role playing games. What started as a
game for one now has all people coming from different
countries playing together in one game. Multiplayer
options have grown remarkably big that game companies
find ways to improve it over and over again. With
these improvements came massively multiplayer online
role playing games (MMORPGs) that continued to make
online gaming more popular each year.

RPGs

Role playing games are games where the participants or
players assume roles of certain fictional characters
and follow stories as the game process continues.

These characters are usually called avatars and can be
customized according to the player’s preferences.
Participants determine their character’s actions
whether it succeed or it fails. Like any other game,
online role playing games also have guidelines and
formal system of rules and mechanics that has to be
met. Within this rules, the participant can improvise
and shape the outcome and direction of the games.

Stories

The games are based around stories which are mostly
adventure and fictional in type. Online role playing
games centers around fantasy and mythological genre
were the participant has to achieve a certain goal to
advance further into the game. These goals are
sometimes called « quests » or mission. They involve
chasing of dragons from the city, saving a damsel in
distress, or fighting evil masters and wizards. How
one wins these fights depends on their character’s
strength, characteristics, and skill.

More About the Characters

Players are given options on how they want to improve
their character’s performance. They can modify this
through enhancing their character’s skills,
attributes, equipment, and special abilities. In most
RPGs, these improvements are offered as rewards for
accomplishing missions and overcoming certain
challenges. These rewards have to be earned.

Status Bars

Unlike traditional video games where health or a
character’s attributes are displayed on colored status
bars and meters, online role playing games have a more
complicated way in displaying status levels. Instead
of the simpler abstract graphical representation, they
make use of numeric values which are constantly
updated each time the character scores or takes a hit.
These numerical values are displayed on the status
screen of each player.

Multiplayer Options

Originally, role playing games were offered only a
single player experience. However, with the advent of
the internet, multiplayer modes gained popularity and
rose sharply during the middle of the 1990s. Diablo
was among the first to come up with multiplayer games.
And with that, these multiplayer games became into
massively multiplayer online role playing games
(MMORPGs). Everquest is an example of these.

What The Virtual World Has To Offer – ORPGs

The Online Role Playing Game

The venue is the virtual world. Numerous individuals
participate, meet, and play with each other. These are
the occurrences in massively multiplayer online
role-playing game (MMORPG). These are computer role
playing games which developed from continuous
improvement of online multi user games. It was Richard
Garriott who coined the term MMORPG. He is the creator
of the game which popularized MMORPG, Ultima Online.

A fictional fantasy world is the usual setting in most
role playing games. The gamers build their own
character (avatar) and take control of the avatar’s
skill and abilities. They can customize their avatars
to match their personality. Every game in the online
RPGs comprises of different characters with different
trait and responsibilities. They can be categorized
into melee, ranged, and magic users.

What Makes MMORPGs Different

Massively multiplayer online role playing games can be
recognized from the usual computer role playing games
by the number of players and the virtual world where
the game is situated. Computer role playing games can
only cater to single player modes whilst massively
multiplayer online role-playing games can cater to
thousands of gamers at one time.

The world that the game is themed from is another
factor that differentiates the two genres. A
repetitive and constant setting is found on computer
role playing games. Because of the way it is
programmed, each time the gamers in computer RPGs
plays a game, the same episodes are repeated.

On the contrary, MMORPGs’ provide an environment that
lives on its own. That means that even if the player
is away or online, the game continues to evolve and
« live ».

Increasing Revenues

Because of the popularity MMORPG has gained, it is not
surprising to know that revenues rose dramatically
over the years just so it could keep up with the world
wide demand of online gamers.

In 2005 alone, about half a billion US dollars have
been given to MMORPGs. Western revenues have been
allotted with about one million dollars.

Economics

Most online role-playing games feature living
economies. Virtual items and currency have to be
gained while playing the game and have definite value
for the players. Such a virtual economy can be
analyzed and has value in economic research and can
even have a dramatic impact on the economies of the
real world.

One of the early researchers of MMORPGs, particularly
Edward Castronova, stated that the supply-and-demand
market for virtual items is existing. It even crossed
over the real world as much as the virtual one.
Crossover requirements are some of the following: The
player’s ability to sell in-game items for virtual
currency, trading of items which have the similar
value, the purchase of game items with real money, and
the exchange of real money with in-game money.

The idea of exchanging real currency virtual currency
or in-game items has had a significant effect on both
the players and game industries. People who make a
living out of the virtual economies are termed as
« gold farmers » and can be employed through the game
shops or private forums.

Real currencies in exchange for virtual money and
in-game items are usually prohibited by game
publishers. However, because of necessity this
exchange cannot be avoided. An example of this is
« Entropia Universe », an online game that allows real
money in exchange for game money and vice versa.

The Internet and ORPGs – Pros And Cons

With the advent of the Internet, online games have
been played over computer networks. Over the year, the
online gaming has expanded and provided a large
influence to the overall expansion computer networks
from the popular growth of Internet access itself and
the local networks to the Internet.

These online games can vary from games that are text
based to complex graphical and virtual games which are
simultaneously populated by many players all over the
world. Nowadays online gaming has become a social
activity because of the online communities
incorporated into the recent online games.

The rising popularity of flash and java and internet
revolution made video streaming, audio streaming, and
a whole new set of user interactivity possible. When
Microsoft began including flash players as a
pre-installed component of « internet explorer », the
Internet shift from a data/information source to also
offer on-demand entertainment.

Flash Players

When flash players were included into the internet
explorers, it gave way for web sites to offer games to
the web surfers. World of Warcraft, Final Fantasy XI
and Lineage II are among the most popular online games
to date.

These games charge monthly fees to their subscribers
so that they may be able to access the services and
avail the services they need. However, games such as
Guild Wars, do not charge monthly fees to their
subscribers.

Massive Multiplayer Online Games (MMOG’s)

With the advent of broadband internet access, massive
multiplayer online games were made possible especially
in developing countries. Using the internet, MMOGs
became very popular to children, teens, and young
adults because the internet allows thousands of
players to play and participate in the same game at
the same time.

Massive multiplayer online role-playing game (World of
Warcraft), Massive multiplayer online real-time
strategy (Mankind), and Massive multiplayer online
first-person shooter (Dark Fall) are one of the most
popular styles of MMOG’s.

Pros and Cons of Online Games

Because of the growing access to broadband internet,
gamers can play there favorite online role playing
games from the comfort of their own home while
interacting with the other gamers even without meeting
them yet.

Here are some advantages and disadvantages of playing
online games at home:

Pros

Online games provide privacy. Online gaming can be
played at home rather than go to internet cafés with
other people lining up just to play the same game.

Online games are cheaper. Because you can play from
the comfort of your own home, you can play for as long
as you can without paying for large amounts in the
internet cafés.

Online games are safe. Online gamers need not to go
out of their homes so as to guarantee safety. You also
need not to reveal your true identity to other players
while maintaining interaction with them.

Cons

Online games are time consuming. These games are quite
competitive and one needs time to think of strategies
and accomplishing their goals. They also need to spend
large amounts of time to keep up with other players.

Online games lessen social interaction. Because of the
large amount of time players spend in front of the
computer and interacting with other gamers mostly
through chat, they become impersonal in dealing with
people. They would rather spend the entire day
interacting through chat than actually meeting and
talking to individuals in person.

Online games can cause eye strain and head ache. While
most online games are fun to play with, they can
become very addictive to the majority of players.
Spending large amounts of time in front of the monitor
not only prove to be eye straining but can cause
prolonged head ache even if they stop playing the
game.

The Development Of Online Role Playing Games

Background

The mid 1970s gave birth to a new genre of role
playing video games. Online RPG were the results of
early university mainframe text-based role playing
games on Unix-based computers (such as pedit5, dnd,
and Dungeon) and PDP-10.

When the 1980s came, Rogue, a very popular dungeon
crawler, was released. Because of this, a deep system
of gameplay was observed in the settings, items, and
monsters. As a result, new genres of « roguelike »
replicas were made.

One of the most influential among the role playing
games invented was Dungeons and Dragons. Ever since
its release, improvements have been made on online
role playing games in general. In 1988, SSI formed a
series of « Gold Box » Computer Role Playing Games with
Pool of Radiance. The rules were based on Advanced
Dungeons and Dragons. It also featured overhead
tactical displays for combat and a first-person
display for movement.

Initially, role playing games offered only a single
player mode of playing. But with the advent of games
like Diablo, multiplayer options of the games became
available and quickly became all the rage especially
in the mid-1990s. With more success, these multiplayer
games became massively multiplayer online role-playing
games (MMORPGs) with the advent of the internet. Games
such as Everquest where produced as MMORPGs.

Dungeons and Dragons and other traditional ORPGS
became the basis for the game mechanics and the
settings found in the new role playing games.

They all involve a team, group of characters, usually
called a « party » that join together to accomplish a
mission or quests. Challenges and enemies await the
players and they become more and more difficult to
overcome as the game progresses.

Some obstacles are dragons, monsters, or evil wizards.
Most of these are inspired by science fiction,
mythology, and fantasy.

Rewards and Points

The players themselves build their own avatars or
characters. They also have different options on how
they can modify these characters basing on their
skills, attributes, equipment, special abilities, and
personalities.

However, the improvements of their characters are
highly dependent on how they play the game. New
powers, equipment, and better health are given as
rewards and prizes for achievement of their goals and
accomplishment of quests. It can also be given as
reciprocate to the service they offer to the locals of
the fantasy setting.

Rewarding the characters may be done based on these 3
systems. The training system awards the characters
with proficiency in using equipment. With training and
practice, the character will become more accustomed to
it.

The skill point system rewards the character skill
points based on the quests he or she completed.

The experience system awards the player with
experience points upon winning battles and destroying
monsters in the game.

Complex Fun

Normally, status screens are displayed on the gamer’s
monitor to know the attributes and hit points of the
character. It uses a more complex abstract graphical
representation because bars and meters are not
utilized in describing the character’s status.
Instead, numerical values are designated to do the
job.

Multiplayer Experience

Single and multiplayer options are available with
online role playing games. These games allow you to be
part of a group or a team. They give chance for player
to player interaction through chat. A sense of
competition is also experienced during battles with
other teams.

With revenues exceeding more than a billion dollars
each year, it is then, with no doubt, that online
gaming encompasses other role playing game genres.

The Advent Of Online Role Playing Games

Background

The genre of role playing video game history can be
traced back to the mid-1970s. These were the results
of early university mainframe text-based RPGs on
Unix-based computers (such as pedit5, dnd, and
Dungeon) and PDP-10. The 1980s paved way for the
release of a very popular dungeon crawler, Rogue. A
deep system of gameplay was observed in the settings,
items, and monsters. Because of this, new genres of
« roguelike » clones were made.

Dungeons and Dragons is the most influential among the
role playing games made. Improvements were made since
its release. In 1988, SSI formed a series of « Gold
Box » Computer Role Playing Games with Pool of
Radiance. These were based on the Advanced Dungeons
and Dragons rules and featured an overhead tactical
display for combat and a first-person display for
movement.

The initial role playing games presented only a single
player experience for its players. However, with games
such as Diablo, multiplayer modes of the games quickly
became popular in the mid-1990s. These in turn, grew
to massively multiplayer online role-playing games
(MMORPGs) with the dawn of the internet. Everquest and
many other games were fashioned into MMORPGs.

The game mechanics and the settings found in newer
role playing games were derived from their traditional
counterparts, most especially Dungeons and Dragons.
Almost all game stories involve a party or a group of
characters that join forces to complete a « quest » or a
mission. Numerous enemies and challenges await the
players. As the game progresses, these challenges
become more and more difficult to overcome. Usually,
these obstacles are dragons, monsters, or evil persons
that are inspired by mythology, science fiction, and
more commonly, fantasy.

Character Building

It is dependent on the players how they want their
characters, or avatars, to look like and be like. They
can also modify them based on their skills,
attributes, equipment, special abilities, and
personalities. More often than not, improvements can
be given as gifts or prizes when the player or the
party achieved a certain goal or completed a mission.
In short, they have to earn these rewards in order to
for their characters to become a better player in the
next challenge.

There are different ways of rewarding the characters
of the game for accomplishing the tasks and achieving
their goals. These are based on: the training system
(skill-based system), the skill point system
(level-free system), and the experience system
(level-based system).

Progress Charts

Characters possess a variety of features such as hit
points. A status screen is traditionally displayed on
the player’s monitor. However, unlike the usual video
games, role playing games use numerical values to
describe the character or the game’s status. They do
not make use of the simpler abstract graphical
representations such as bars and meters that video
games utilize.

Interactive Fun

Online role playing games differ from it traditional
RPG counterparts in the sense that it offers both a
single and multi user experience. All online games
allow you to chat with each player no matter where he
or she is. Multiplayer games allow you to be part of a
group as well, playing with or against each other in
order to complete your quest or mission. However, if
you choose to be a single player, you will still be
part of a small group. Being an online player for
sometime, you will find yourself being the leader or
influential member of the group.

With revenues exceeding more than a billion dollars
each year, it is then, with no doubt, that online
gaming encompasses other role playing game genres.

Role Playing Games – And The Fan Base Grows

Role Playing Games

Players or participants of Role Laying Games assume
the role of different fictional characters, more
popularly known as avatars, and try to make these
characters victorious with each challenge it faces.

These avatars can be customized and built according to
the preferences of the player. They may determine
where their character may excel. However, as the game
progresses, the character may built up more strength
and powers or otherwise.

Online role playing games also have guidelines and a
formal system of rules and mechanics that needs to be
met. Working around these rules, participants can
shape the outcome and direction of their games.

Background

It was in the mid 1970s when it all started. Online
role playing games was developed from its traditional
counterparts (computer role playing games and video
games). In this year, the earliest multi user games
started to appear. In 1980, Rogue, a very famous
dungeon crawler was released. It was quite different
back then because monsters, items, and settings were
represented by letters. Form then, development of a
new genre of similar clones.

One of the most influential games among all online
role playing games is Dungeons and Dragons. It has a
big effect in the development of online RPGs. The
success of Final Fantasy and Dragon Quest console
games divided the genre of role playing games into
two: the console role playing games and the computer
role playing games. Cultural differences are the
reason behind this classification. Game consoles are
produced primarily for personal computers in Japan and
role playing games in the Western World.

When it was introduced, Online Role Playing Games
began as single player games. However the arrival of
the internet and the virtual world made developments
in online role playing games. After that, players from
all over the world began to enjoy the games in this
genre. They were able to participate in multiplayer
games with players from all parts of the globe.

These games have grown to be an online gamer sensation
that RPG companies discover ways to make it better.
These improvements led multiplayer gaming into
massively multiplayer online role playing games
(MMORPGs) that continued to make online gaming more
popular each year.

Challenges

These games are centered on stories which are more
often than not, adventure and fictional in type. There
are also centered on fantasy and mythological genres.
Players have to reach a certain goal or complete a
mission in order to advance further into the game.
These missions and challenges are often called
« quests ».

Some of these involve chasing off dragons, fighting
evil wizards and masters, and saving damsels in
distress. The outcomes of these games are dependent on
the characters strengths, characteristic, and skills.

Little More About the Avatars

As stated, players have the power to customize their
characters according to their preferences. However,
the improvement of there characters are highly
dependent on the course of the game. Enhancing their
character’s skills, attributes, equipment, and special
abilities are important so as to achieve the goal of
the game.

Improvements and achievements are often given as
rewards for accomplishing their quests and overcoming
obstacles. In short, these rewards have to be earned.

Multiplayer Modes

Among the online role playing games, Diablo was the
first to come up with multiplayer options. Multiplayer
modes became popularity during the mid1990s. Then
after, they became massively multiplayer online role
playing games (MMORPGs) because of its popularity.

Online Role Playing Games

Introduction

A wide range of games comprises the Computer Role
Playing Games (RPG). These are types of games where
you are tasked to build a hero or character. As the
game advances, the character then acquires experience
which he or she will use to become more powerful and
obtain new abilities.

A broad genre under the video games category is
electronic role playing games. These games originally
came from the traditional role playing games such as
Dungeons and Dragons. These utilize both the game
mechanics and the settings found in such games.

Online Role Playing Games are RPGs that allows players
to interact with each other in a virtual world. These
interactions may be played either as a single or
multiplayer game. Other features of online role
playing games are similar to computer RPGs.

Characters

These types of games revolve on making or choosing
around one or more avatars and building its
characteristics and experience as the game progresses.
These characteristics then represents the skills of
the gamer himself and how he or she determine game
outcomes. Traditionally, a status screen is displayed
to represent the player’s attributes. It makes use of
numeric values rather than meters, bars and other
simpler abstract graphical representation video games
in general utilizes.

Settings

Another special feature of role playing games is its
fictional high-fantasy setting. Usually, these are
derived from science fiction themes or space opera.
There are only a few that take place in modern or
historical settings. However, games such as Bloodlines
(« gothic punk »), Arcanum (steampunk), Darklands (a
combination of medieval German legend and history),
Fallout (post-apocalyptic), and Mount and Blade
(Medieval Europe with no magic or fantasy) are
exceptions to these trends.

Missions

A group of characters or a party, usually different
players, join forces to accomplish a « quest » or a
mission. Challenges and enemies, usually inspired by
science fiction, classical mythology, and more
commonly, fantasy fictions, are faced by the
adventurers along the way.

Examples of challenges are defeating the evil boss,
rescuing a princess, or clearing a dungeon of
monsters. To know and receive his quest, the player
might find it necessary to talk to an NPC. Missions
may also include item fetch quests, locational puzzles
(such as opening locked doors by means of a hidden
lever or a key), or engaging in dialogues.

A number of games are made up of smaller quests in a
predetermined sequence and are played as a linear
narrative. However, games such as Fallout, contain
nonlinear gameplay and multiple quest solutions
through multiple endings and branching plots. How the
quests are approach varies on different character
builds. Methods such as violence, bribery, subterfuge,
or diplomacy may be used depending on the character
divergent of its skill.

Developments

It is difficult to affirm definitely where this genre
will be headed because of it rapid development and the
different numerous titles within the genre. However,
developments have been made. One of these improvements
is the « raid », or the raid group quest. Large groups
of players (twenty or more) are able to participate in
the « raid ».

Another online role playing game improvement is the
use of instance dungeons which keep the group isolated
from the rest of the game world. This reduces the
amount of data that is sent to and from the servers,
thus decrease lag. It also lessens competition.
Instance dungeons can be found on World of Warcraft
« raids » as well as all of the Guild Wars combat area.

MMORPGs – What Are They?

Advent of the Internet

Online games are games played over a computer network.
Currently, the term online almost always means the
Internet. During the expansion of online gaming over
the years, it gave a large influence to the overall
expansion of computer networks from local networks to
the Internet and the popular growth of Internet access
itself.

Online games can range from text based games to
complex graphical and virtual games which are
populated by many players simultaneously all over the
world. Many of the recent online games have
incorporated online communities which made it a form
of social activity.

Internet revolution where websites could utilize
streaming video, audio, and a whole new set of user
interactivity was made possible by the rising
popularity of flash and java. When Microsoft began
including flash players as a pre-installed component
of « internet explorer », the Internet shift from a
data/information source to also offer on-demand
entertainment.

Online Games

The inclusion of flash to internet explorers paved way
for web sites to offer games to web surfers. Most the
popular online games such as the popular World of
Warcraft, Final Fantasy XI and Lineage II charge
monthly fees to subscribers to access to their
services, while games such as Guild Wars use an
alternative scheme which offers a no monthly fee.

Most sites let their subscribers play for free by
relying on advertising revenues from online sponsors.
Others, like Runescape, offer people free play while
leaving option of paying for special services and
unlock new content.

Massive Multiplayer Online Games (MMOG’s)

With the growth of broadband internet access in many
developed as well as developing countries, massive
multiplayer online games were made possible. Using the
internet to allow thousands of players to play the
same game at the same time made MMOG’s very popular to
children, teens, and young adults. Massive multiplayer
online role-playing game (World of Warcraft), Massive
multiplayer online real-time strategy (Mankind), and
Massive multiplayer online first-person shooter (Dark
Fall) are one of the most popular styles of MMOG’s.

Advantages and Disadvantages of Online Games

The growing access to broadband internet has made it
possible for gamers to play games at their homes and
at the same time interact with other people without
actually meeting them. Here are some advantages and
disadvantages of playing online games at home:

Advantages:

Privacy. Players have the privilege of playing their
favorite online games at home rather than going into
an internet café and line with other people just to
play the games.

Cheaper. Players have the option of playing at home
rather than going out and pay for the hours they play.

Safe. Players can safely play their online games at
home at the same time interact with other players.

Disadvantages:

Time consuming. Online games are very competitive and
to compete means spending a large amount of the
player’s time playing online just to keep up with the
other players.

Less social interaction. Most of the online players
play at home and spend most of their time in front of
the monitor. Although players interact with other
players online, they still spend less time actually
meeting the person and interacting with them
personally rather than in front of a monitor.

Eye strain and the occasional head ache. Online games
are very addictive to the majority of the players.
They spend most of their time playing the game and
some even spend the whole day in front of the
computer. The strain on the players eyes vary on how
long they play the game. While spending the whole day
staring at the monitor, the eyes are strained more
often than usual and even after they stop, their brain
is over used the occasional head-ache is often felt.

Massively Multiplayer Online Role Playing Games

The Online Role Playing Game

Massively multiplayer online role-playing game
(MMORPG) is a computer role-playing game where a large
number of players meet and play with each other in a
virtual world. Richard Garriott coined the term
MMORPG. He is the creator of Ultima Online, the game
which popularized MMORPG.

As in most role-playing games, players take roles in a
fictional fantasy world. In the virtual world, the
player takes control of the character and his
abilities. In every game there are different
characters with different traits and abilities. Most
MMORPG characters are categorized into melee, ranged,
and magic users. Players have the option to choose
from these variety characters to match their
personality with the avatar. MMORPG’s Difference From
The Average Computer Role Playing game

MMORPG can be distinguished from normal computer
role-playing games by the number of players and the
virtual world where the game is situated. While
single-player computer role playing games is limited
to one player, MMORPG can host thousands of players at
a time.

Another difference between the two is the world that
surrounds the game. Computer role-playing games are
situated in a setting which is repetitive and
constant. Each time the player plays the game, the
same event is repeated since the game was programmed
that way. On the other hand, the MMORPG’s environment
continues to evolve whether the player is online or
away from the game.

Cost of Online Role-Playing Games

Since MMORPG has become very popular over the world,
revenues have risen dramatically over the years to
keep up with the demand of online gamers world wide.
As of 2005, about half a billion US dollars have been
allotted to MMORPG and about one billion dollars have
been allotted to the western revenues alone.

Economics on MMORPG

Most online role-playing games feature living
economies. Virtual items and currency have to be
gained while playing the game and have definite value
for the players. Such a virtual economy can be
analyzed and has value in economic research and can
even have a dramatic impact on the economies of the
real world.

Edward Castronova, one of the early researchers of
MMORPGs, demonstrated that there is an existing
supply-and-demand market for virtual items, even
crossing over with the real world. Some of the
crossover requirements are the following: The player’s
ability to sell in-game items for virtual currency,
trading of items which have the similar value, the
purchase of game items with real money, and the
exchange of real money with in-game money.

The idea of exchanging real currency virtual currency
or in-game items has had a significant effect on both
the players and game industries. Some people even make
a living out of the virtual economies. These people
are termed as « gold farmers » and can be employed
through the game shops or private forums. Game
publishers usually prohibit the exchange of real
currencies with in-game items or virtual money
however, these exchanges are hard to control and due
to the necessity of an item or virtual money, many of
the players offer real money exchange. There are some
online games which offer a direct link between virtual
economy and real-world economy. A perfect example is
the game « Entropia Universe ». In this online game,
real money can be deposited for game money and vice
versa.

Getting To Know Computer Role Playing Games

Overview

Online Role Playing Games, or sometimes refereed to as
Computer Role Playing Games, are a wide range of games
that requires the player to build a hero or a
character based on his preferences and fancy. These
are types of games where one interacts with other
players in the virtual world (usually in groups).

As the game advances, the player’s character should be
able to acquire experience as he or she will be
needing this in order to succeed with other rounds or
quests. The character must be able to become more
powerful and should be able to obtain new and advanced
abilities.

Electronic role playing games is a broad genre under
the video games category. These were the early
beginnings of inline role playing games. These games
were originally from Dungeons and Dragons, a
traditional role playing game which had been the basis
for advance online role playing games nowadays. The
game mechanics and the settings of the games were
formatted from this game.

Interactions in online role playing games are done in
the virtual world using the internet. These may be
done individually (single player games) or with a
group of friends or team mates (multiplayer games).
Computer role playing games offer almost identical
features with online role playing games.

Avatar

Online role playing games revolves on making or
building your own character. These characters are also
called avatars. More often, players find it fun and
put effort in choosing their avatars. There are
different abilities that your avatar can excel on.
However, the abilities and powers of the characters
depend on the progression of the game.

The characters represent the skills and abilities of
the player himself. It shows how he or she decide or
control the game outcomes. A status screen displays
the attributes of the player and his character. It
uses numerical values instead of meters, bars, and
other simple abstract graphical representation that
the usual video games utilize.

Fantasy Setting

A fictional and high fantasy setting is another
feature of online role playing games (and other RPGs
in general). These settings come from science fiction
or space opera themes. However, some online RPGs also
utilize historical settings and backgrounds.

Exceptions to these trends are online role playing
games such as Bloodlines (« gothic punk), Arcanum
(steam punk), Darklands (a combination of medieval
German legend and history), Fallout
(post-apocalyptic), and Mount and Blade (Medieval
Europe with no magic or fantasy).

Quests

Team members or a group of characters (usually called
a party) join forces to complete their missions
(usually called « quest »). However, a single player may
also do this by himself with the help of other
players. These quests are usually fantasy fiction
inspired. But classical mythology and science fictions
are also used as basis for the missions.

These missions comprise different adventures along the
way. Some challenges are defeating the evil boss,
rescuing a princess, or clearing a dungeon of
monsters. Some games require the character to talk to
a Non Player Character (NPC) to know and receive his
or her mission or quest.

Fetch quest, locational puzzles (such as opening
locked doors by means of a hidden lever or a key), or
engaging in dialogues are some of the requirements to
proceed to the next level or challenge.

Majority of the online role playing games are played
as a linear narrative. Meaning, one plays the game in
a predetermined sequence. They just have to comply
with the requirements for the next level to complete
the entire mission.